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Use the properties and methods of this object to affect the position and movement of the user's camera.
Properties (Methods)
(climbMode, height, levitation, step)
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bool climbMode
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If set to true, the traveler will climb over blocking objects. If set to false, the traveler will be blocked by objects that are too tall.
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double height
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The traveler's height. Eye level is levitation + height.
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double levitation
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The amount the traveler is above ground, or other solid objects. Eye level is levitation + height.
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double step
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The size of one traveler step. Setting this to larger values will make the traveler appear to move faster or slower, thus emulating running or crawling.
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Methods (Properties)
(GetPos, GetDirection, SetDirection, SetPos)
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Vector GetPos(void)
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Returns a Vector object containing the current position (x, y, and z) of the traveler.
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Vector GetDirection(void)
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Returns a vector containing the facing (3 angles in degrees) of the traveler.
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void SetDirection(double x, double y, double z)
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Turns the traveler to face direction x, y, z (in degrees).
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void SetPos(double x, double y, double z)
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Moves the traveler to position x, y, z. |